China's amusement manufacturing industry began in 1980s, and it has experienced t market competition before and after. Children's play center has experienced three changes in space.
First, children play in rural space, their body in a free running posture and nature as a whole;
Then, the spatial transformation of urbanization makes children's playgrounds move to the streets, communities and parks, and children's play becomes a kind of in-situ movement by moving local limbs.
Finally, the children's play field moved indoors, and the children's play mode gradually evolved into a static mental activity. The process of children's playing places being transformed and integrated in the process of urbanization is a portrayal of children gradually losing their complete physical play experience and life world.
With the development of amusement industry, the level of amusement facilities in our country has been improved from design to manufacture. Products include naughty City, inflatable bouncing, small and medium-sized mechanical amusement equipment, series and other indoor amusement equipment from rotation to glide, from power to no power, from fixed to mobile, from ground to air, from indoor to outdoor, From a single type to a comprehensive one.
Play field outside the room to avoid weather, bacteria and other causes of injury to children. The indoor-structure of the game is constantly changing with the progress of the society, from single to complex, from single to many people, slowly having interaction, giving the game thought and soul, more beneficial to the children's intellectual development, and more able to train the children's hands~on ability. Communicate with others, develop children's imagination, make them more creative, and improve their physical and mental health.
The basic requirements for setting indoor activity areas are first, according to the educational functions and characteristics of all kinds of game activities, the second is to set indoor active areas, and the third is that the setting of game activity areas should reflect the level and gradual development. The setting of the game activity area should use space skillfully, according to the local conditions fourth, give the environment certain autonomy factor fifth, the whole indoor game environment as a dynamic system, realize the overall optimization. The overall planning and layout of the indoor game activity area is the core requirement for the overall optimization of the game area setting and the display of the overall effect.It is also the most critical link on how to create a reasonable and effective indoor game venue overall structure.
Parents need to consider the following points when planning and arranging a large number of areas:
The boundary between the various activity areas so called "boundary" means that each activity area should be clearly delineated and clearly defined. It is convenient for children to carry out activities and teachers to manage. In the demarcation of boundaries, in addition to beauty, but also from an educational point of view to design. The boundary between the active regions can be divided into the following three forms: first, the division of the plane boundary. Teachers divide different areas by different colors, patterns, or textures of the ground. Such as brushing warm red on the floor of the doll's house, laying carpets on the floor of the building block, etc.
Finally, the division of three~dimensional boundaries. Teachers use shelves, cabinets, or other objects to separate out different areas into closed or open spaces. Above of all,the evolution of indoor play structure is like this.